Student Name
Capella University
PSYC FPX 3770 Psychology of Human Motivation and Performance
Prof. Name:
Date
Barr, M. (2017). Video games can develop graduate skills in higher education students: A randomized trial. Computers & Education, 113, 86–97. https://doi.org/10.1016/j.compedu.2017.05.016
Center For Self-Determination Theory. (2021). The Theory – selfdeterminationtheory.org. Selfdeterminationtheory.org. https://selfdeterminationtheory.org/the-theory/
Din, F. S., & Calao, J. (2011). The effects of playing educational video games on kindergarten achievement. EBSCOhost. http://web.b.ebscohost.com.library.capella.edu/ehost/detail/detail?vid=0&sid=42b2ce3e-fb7a-458e-89a4-1b43088591ee%40pdc-vsessmgr01&bdata=JnNpdGU9ZWhvc3QtbGl2ZSZzY29wZT1zaXRl#AN=5656752&db=ehh
Griffiths, M. (2002). The educational benefits of videogames. https://sheu.org.uk/sheux/EH/eh203mg.pdf
Kafai, Y. (2016). Constructionist gaming: Understanding the benefits of making games for learning. Educational Psychologist. https://www-tandfonline-com.library.capella.edu/doi/full/10.1080/00461520.2015.1124022
Miller, K. (2019, March 23). The psychology and theory behind flow (Incl. definition). PositivePsychology.com. https://positivepsychology.com/theory-psychology-flow/
Reid, G. (2012). Motivation in video games: A literature review. The Computer Games Journal, 1(2), 70–81. https://doi.org/10.1007/bf03395967
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